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Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by Alice Soft. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers.Otogirisou was a standard adventure game but had multiple endings. In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever.
Eroge gameplay is often in the style of a visual novel or dating sim.have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801.To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge.After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies.There is no set definition for the gameplay of eroge, except that they all include explicit sexual content.
This most often occurs as hentai scenes of the player character having a sexual encounter with other characters.
As with yaoi manga, the major market is assumed to be female.
Games aimed at a homosexual male audience may be referred to as bara.
However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games.
Some eroge, such as those made by Illusion Soft, are just simulations of sex, with no "conventional" gameplay included.
A 2006 breakdown of the Japanese commercial BL market estimated it grosses approximately 12 billion yen annually, with video games generating 160 million yen per month.