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Educational technology is defined by the Association for Educational Communications and Technology as "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources." Educational technology refers to the use of both physical hardware and educational theoretics.It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning.

However, many terms and concepts in educational technology have been defined nebulously; for example, Fiedler's review of the literature found a complete lack agreement of the components of a personal learning environment.

In 1960, the University of Illinois initiated a classroom system based in linked computer terminals where students could access informational resources on a particular course while listening to the lectures that were recorded via some form of remotely linked device like a television or audio device.

In the mid 1960s Stanford University psychology professors Patrick Suppes and Richard C.

Atkinson experimented with using computers to teach arithmetic and spelling via Teletypes to elementary school students in the Palo Alto Unified School District in California.

Stanford's Education Program for Gifted Youth is descended from those early experiments.

Educational technology is the process of integrating technology into education in a positive manner that promotes a more diverse learning environment and a way for students to learn how to use technology as well as their common assignments.

Given this definition, educational technology is an inclusive term for both the material tools and the theoretical foundations for supporting learning and teaching.

Moreover, Moore saw these terminologies as emphasizing particular features such as digitization approaches, components or delivery methods rather than being fundamentally dissimilar in concept or principle.

In practice, a "virtual education course" refers to any instructional course in which all, or at least a significant portion, is delivered by the Internet.

Bernard Luskin, an educational technology pioneer, advocated that the "e" of e-learning should be interpreted to mean "exciting, energetic, enthusiastic, emotional, extended, excellent, and educational" in addition to "electronic." From their introduction, books and pamphlets have held a prominent role in education.

From the early twentieth century, duplicating machines such as the mimeograph and Gestetner stencil devices were used to produce short copy runs (typically 10–50 copies) for classroom or home use.

Further large-scale use of technologies was employed in training soldiers during and after WWII using films and other mediated materials, such as overhead projectors.